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Rc.RenderWindow.AddWireframeChannel(doc, viewInfo.Viewport, renderSize, new Rectangle(0, 0, renderSize.Width, renderSize.Height)) add a wireframe channel for curves/wireframes/annotation etc. Rc.RenderWindow = pipeline.GetRenderWindow()
![rhinoceros 5 serial number c3 rhinoceros 5 serial number c3](https://i.pinimg.com/236x/97/01/da/9701dabdfde3f54e82442c0d0587cd34.jpg)
Var renderSize = RenderPipeline.RenderSize(doc) RenderPipeline pipeline = new MockingRenderPipeline(doc, mode, this, rc) initialise our pipeline implementation MockingRenderContext rc = new MockingRenderContext(this, doc) protected override Result Render(RhinoDoc doc, RunMode mode, bool fastPreview) This is to ensure proper functionality of the ChangeQueue mechanism. To use this new ChangeQueue the Render() function needs to be adapted slightly - the CreateWorld() function on our MockingChangeQueue instance should be called once on the main thread. ViewInfo viewInfo = new ViewInfo() ĬhangeQueue = new MockingChangeQueue(plugIn.Id, doc.RuntimeSerialNumber, viewInfo) Public MockingRenderContext(PlugIn plugIn, RhinoDoc doc) Var screenport = vp.GetScreenPort(out near, out far) Protected override void ApplyViewChange(ViewInfo viewInfo) : base(pluginId, docRuntimeSerialNumber, viewinfo) Public MockingChangeQueue(Guid pluginId, uint docRuntimeSerialNumber, ViewInfo viewinfo) document serial number and view info are given, needed for The constructor can look like you want, as long as the plugin ID, public class MockingChangeQueue : ChangeQueue A class deriving from is needed and a set off Apply-functions need to be implemented. Setting up the ChangeQueue is pretty straight-forward. Even preview scene rendering can be done through the ChangeQueue mechanism, meaning that preview rendering can be easily added without too much hassle. The ChangeQueue is also usable for both production (modal) rendering and interactive real-time rendering in the viewport. Among things it will handle Blocks and their instances all for you. The ChangeQueue is a central way of getting the 3dm in an already pre-digested format.
#Rhinoceros 5 serial number c3 code
The code for this plug-in version can be found at the MockingBird Git repository. Since I don’t like complex I’ll just go with the easy way. For geometry and render content it probably won’t be too hard, but when it comes to Blocks and Block instances it all becomes quite complex very quickly. The hard way would be to just take the RhinoDoc given in the Render() function and then iterate over the many different tables with DocObjects and do the conversion then and there. When it comes to converting a 3dm document to a form our render engine understands there are two options: the hard way, or the easy way. If you have not already read parts one and two, please do so before proceeding.
#Rhinoceros 5 serial number c3 series
This is part three in the series on render engine integration in Rhinoceros 3D using RhinoCommon (v6). This guide, the third of a series, discusses using the ChangeQueue to digest file content for a render engine.